![]() But once we started researching on female personalities of our time period, it was so easy to see why we needed them. If you read the blog article you'll know the background. JK: We knew we wanted to have female explorers, but never really spent more than a minimum effort on it. ” Why do you think it is important to have equal representation in the game's characters? You recently spent a lot of time adding female characters during your “ FemCrunch. We don't have a lot of other games that we can take as a blueprint in this regard. I think this is going to change in the coming future, but it's definitely a risk to be on the forefront of this. We're very aware that we're trying to break the mold here. ![]() Have you guys heard any feedback like that? Or are you worried about that? But that's not really fair because of the power that HTML5 has over old browser games built in Flash or Java. The perception is that browser-based games are free, not very good, and not very serious. RD: Maybe we could even do crazy stuff like allowing you to embed a high score widget for your player account on your website. I'm not saying it'll be easy to stop, but… JK: It'll definitely support those kind of quick sessions. Later, when playing the game, you'll be able to play at home, drive to work, and pick up your session at work over lunchbreak. JK: It's also so nice to just have access to it everywhere-I mean during production, we can have it on a webserver hidden somewhere and just access the latest version. ![]() Or share your unique diary with your friends, just with a click, without them having to download anything. You could also directly post to Facebook from your highscore table. RD: We're curious to see how that facilitates new gameplay/sharing options, like putting Wikipedia links into the descriptions of characters or items. Johannes Kristmann: We kinda started with the tech just to do quick prototyping, but never really hit a border with it. ![]()
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